Friday, August 24, 2007

Interface Progress

Just a note to say that I am back from vacation and have started coding. It feels like I'm enrolled in the skol for Kids who cant Read or Write Good. haha. I have a good flash teacher! ----> Leonard of TYLER!

Monday, June 18, 2007

Restaurant view for waitress/chef

Below is the restaurant view for the waitress that I've come up with for the artist. I've modified it after my obeservations at Starbucks. I'll add the sequence diagram for the gameplay later.





























And this is the module for the chef-player.

Friday, June 15, 2007

Ideas for Pocket Cafe

My ideas for Pocket Cafe, since we are changing the food menu to cakes and pastries;

1. Different cake themes - Effiel tower cake? Statue of Liberty Cake

2. Have a calender which shows special occasions e.g. Easter - so there'll be Easter bunny cakes, sell Easter bunny muffins, cookies; so when the calender shows the special occasion, the cafe can start pushing and selling these special event cakes...

3. When the player reaches higher levels, they can start making and selling wedding cakes

Tuesday, June 12, 2007

Pocket Cafe Developer Diary #2

Our artist, Lilian, has come up with the character sketch and filled it out with colour. This is a first draft.


In gameplay development, after much deliberation, we have decided to scrape away the western food ideas and change the food menu on Pocket Cafe.


Sadly, all the work I've done for the western menu will have to be scraped.



I had come up with the recipe menu where the player will unlock the menu after acquiring enough money.

This the chef's kitchen module...


Change management issues!


Girls like to play cooking games, and baking nice cakes, pastries, so we'll do that instead with Pocket Cafe and hopefully with really pretty graphics.
The Cafe will serve foods like cakes, tarts, pastries, muffins as we believe girls will find that more enticing, especially if we do up the game with really good graphics.
Heard lots of people raving about cake mania, so I played it. And in my honest opinion, I was bored to death as the graphics was ugly, gameplay was torturously slow and boring, not much character development, cakes were only square, rectangle, triangle or round and top it with some purple,red, chocolate or white coating.
Well, I think we'll definitely come up with something way better.

Monday, May 28, 2007

Artist's version of Characters





















Lilian the visual artist, drew up 2 new sketches for the pocket cafe characters..I like them! so sweeeeeet!!! only the first draft tho, she, me n leonard had a meeting to ensure that the end product will come out as we had envisioned.
here's a preview.

Tuesday, May 22, 2007

Tuesday, May 8, 2007

Spiderman 3

So the whole of Tyler went to watch Spiderman 3 last night as part of team bonding.
They taught that team bonding was of utmost importance during SE(Software Engineering)...so this time... the team bonding is FIERCE!
damn, should have videoed it or something for the final presentation.

About Spiderman 3,
I think I like Tobey Maguire better when was "possessed" by the Venom creature...as Spiderman he's so goody goody... so boring...
but as Venom with his hair combed down and sorta oily and his crazy eyes...he was so much more fun...granted, he was pretty mean haha...but it was funny
& Aunt May is so sweet and kind...i cant believe she could just forgive uncle ben's killer...we could all learn to be nicer like her.
anyways i like the orginal spiderman 1 the best. im bored with the spiderman franchise already.
i cant wait to watch pirates of the carribean...i need to know what happens to Jack Sparrow!

Restaurant Layout

Ok did some restaurant layouts





Thursday, May 3, 2007

Character Sketches

Because the good people of TylerProjects trust my artistic abilities, they have put me in charge of personalizing the characters in the game (given my flair for the over-dramatic) and doing up character sketches for Pocket Cafe. So after meeting up with Tyler, it was decided that I will do up 5 characters first - 2 female waitresses, a female chef, a male chef and a female manager. Why, would u ask, why arent there more male characters? Why arent the XY chromosomes representin'?! Well, for now, Pocket Cafe is meant to be more of a girlish game, however this may be subject to changes in the future;).

Part 2: After personalizing + sketching the characters, got to contact and outsouce the artwork designs to this artist whose was featured in Indigo magazine(june issue) as Crevantes de Leonard of TylerProjects thinks her artwork would be suitable for the game.

Sneak a peak;)

Character numero un: Miss Tomboy, the atlethic and more physically inclined waitress.














Character numero deux: Miss Hot Wheels, Waitress on Rollerblades and frilly waitress outfit.










Character trois: Miss female Chef
















Character quatre:Mr Iron Chef



















Character cinq: Miss Female Manager

Tuesday, May 1, 2007

FYP Blog Introduction

Basically I've got myself a blog to document my IS480 FYP Pocket Cafe Project which I'm collaborating on with TylerProjects. Why a blog, since I'm not really the blogging type.... Well the consumer-created content phenomenon of blogs is totally dominating and this project gives me a good reason to host a blog. Also, it would be a great way for TylerProjects and my Profs to monitor my work haha! And potential Pocket Cafe players can find out more about the creative and work processes behind the game, and perhaps be involved in it too;)